I am trying to get a large (and working on Xcode 11!) project building in Xcode 12 (beta 5) to prepare for iOS 14. The codebase was previously in Objective-C, but now it contains both Objective-C and Swift, and uses pods that are Objective-C and/or Swift as well. Unable to load standard library for target 'arm64-apple-ios11.0' When I do a build, I get the following error on a pod framework:īuilding for iOS Simulator, but linking in object file built for iOS, for architecture arm64 I have pulled the new beta of CocoaPods with Xcode 12 support (currently 1.10.0.beta 2). When I go run lipo -info on the framework, it has: armv7s armv7 i386 x86_64 arm64. For example, your horse won’t keep running away from you when you’re trying to dig through its saddlebags (that was admittedly super annoying). This update brings a whole slew of bug fixes to the game, but there are some quality-of-life fixes too. Previously, the project had Valid Architectures set to: armv7, armv7s and arm64. Weird West has been updated to Version 1.01 on Steam. In Xcode 12, that setting goes away, as per Apple's documentation. Architectures is set to $(ARCHS_STANDARD). I have nothing set in excluded architectures. What may be going on here? I have not been able to reproduce this with a simpler project yet.īasically, you have to exclude arm64 for the simulator architecture, both from your project and the Pod project. To do that, navigate to Build Settings of your project and add Any iOS Simulator SDK with value arm64 inside Excluded Architecture.
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